JACALS is not the next great mindblowing sequel from a pretentious AAA multinational.
It is not the result of years of work by a hundred people at a dozen different subcontractors grinding along trying to make enough money to be able to try out their own ideas on the next project.
It is Just Another Cheap-A## Little Shooter that I’ve been working on in my spare time. It doesn’t really even have the basics yet; its a playable demo that’s good for relieving stress by shooting lots of bad guys. The gore, the non-braindead AI, even the save system and career mode will all come later. I like it enough to want to work on it full time, and I hope you like it enough to play it over and over and watch it improve as you do.
Roadmap
What is planned but not when (and definitely not in order):
- Crafting
- Animals
- Civilians
- Builds
- Tools
- RPG Elements
- Persistent characters
- Campaigns
- Planetary localization
- Sun(s)
- Gravity
- Atmosphere
- Weather
- Main menu
- Pause menu
- Hot menu
- Saves
- Onboard AI
- Served AI
- Team structure
- Mercenary companies
- Multiplayer
- Configurable weapons
- Off-map artillery
- In-game mission selection
- Inventories
- Vehicles
- Towable
- Mountable