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(Just one moment)

J.A.C.A.L.S.

JACALS is not the next great mindblowing sequel from a pretentious AAA multinational.

It is not the result of years of work by a hundred people at a dozen different subcontractors grinding along trying to make enough money to be able to try out their own ideas on the next project.

It is Just Another Cheap-A## Little Shooter that I’ve been working on in my spare time.  It doesn’t really even have the basics yet; its a playable demo that’s good for relieving stress by shooting lots of bad guys.  The gore, the non-braindead AI, even the save system and career mode will all come later.  I like it enough to want to work on it full time, and I hope you like it enough to play it over and over and watch it improve as you do.

Roadmap

What is planned but not when (and definitely not in order):

  • Crafting
  • Animals
  • Civilians
  • Builds
  • Tools
  • RPG Elements
  • Persistent characters
  • Campaigns
  • Planetary localization
    • Sun(s)
    • Gravity
    • Atmosphere
    • Weather
  • Main menu
  • Pause menu
  • Hot menu
  • Saves
  • Onboard AI
  • Served AI
  • Team structure
  • Mercenary companies
  • Multiplayer
  • Configurable weapons
  • Off-map artillery
  • In-game mission selection
  • Inventories
  • Vehicles
    • Towable
    • Mountable