<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Goldraven</title><link>https://goldraven.org/</link><description>Recent content on Goldraven</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 27 Sep 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://goldraven.org/index.xml" rel="self" type="application/rss+xml"/><item><title>J.A.C.A.L.S.</title><link>https://goldraven.org/jacals/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/jacals/</guid><description>&lt;h2 id="jacals-is-not-the-next-great-mindblowing-sequel-from-a-pretentious-aaa-multinational"&gt;JACALS is not the next great mindblowing sequel from a pretentious AAA multinational.&lt;/h2&gt;&#10;&lt;p&gt;&lt;img src="https://goldraven.org/images/jacals.png" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;It is &lt;strong&gt;not&lt;/strong&gt; the result of years of work by a hundred people at a dozen different subcontractors grinding along trying to make enough money to be able to try out their own ideas on the &lt;em&gt;next&lt;/em&gt; project.&lt;/p&gt;&#10;&lt;p&gt;It &lt;strong&gt;is&lt;/strong&gt; Just Another Cheap-A## Little Shooter that I’ve been working on in my spare time.  It doesn’t really even have the basics yet; its a playable demo that’s good for relieving stress by shooting lots of bad guys.  The gore, the non-braindead AI, even the save system and career mode will all come later.  I like it enough to want to work on it full time, and I hope you like it enough to play it over and over and watch it improve as you do.&lt;/p&gt;</description></item><item><title>Wander</title><link>https://goldraven.org/wander/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/wander/</guid><description>&lt;p&gt;Wander is first person explorer. Not survival, just looking for useful stuff, you know, like you do at the beginning of a 4X game before it gets all hairy and micromanaged. I thought approaching the explore thing from a local perspective instead of the usual top-down strategic overview, might be an interesting take on an old genre.&lt;/p&gt;</description></item><item><title>Stroll</title><link>https://goldraven.org/stroll/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/stroll/</guid><description>&lt;p&gt;Stroll is just a walk in the park. A way to relax and unwind after a hard day shooting bad guys.&lt;/p&gt;</description></item><item><title>GySgt</title><link>https://goldraven.org/gysgt/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/gysgt/</guid><description>&lt;p&gt;GySgt is a minimum effort rail shooter with multiple points of view.&lt;/p&gt;&#10;&lt;h2 id="roadmap"&gt;Roadmap&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Playable on PC&lt;/li&gt;&#10;&lt;li&gt;Verify graphics are playable on a cheap PC (define minimum playable hardware)&lt;/li&gt;&#10;&lt;li&gt;Port to Android phone&lt;/li&gt;&#10;&lt;li&gt;Port to Oculus&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Target Practice</title><link>https://goldraven.org/target-practice/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/target-practice/</guid><description>&lt;p&gt;Target practice was my first attempt. It’s only here because I get nostalgic sometimes and wanted to look back at it now and then. It’s a basic third- or first-person shooter (depending on version) and there’s nobody to shoot back, just a bunch of targets. In some levels the targets were right there and the idea was to see how fast you could knock them down; in other levels the challenge was just to find the things.&lt;/p&gt;</description></item><item><title>Hello Jacals!!</title><link>https://goldraven.org/dc2022/</link><pubDate>Tue, 27 Sep 2022 00:00:00 +0000</pubDate><guid>https://goldraven.org/dc2022/</guid><description>&lt;h3 id="not-affiliated-or-endorsed-just-excited"&gt;(Not affiliated or endorsed, just excited)&lt;/h3&gt;&#10;&lt;p&gt;Jacals is finally available for download! It’s only a playable demo at this point. But it’s &lt;em&gt;something&lt;/em&gt;, and that’s new. So why get it now instead of later? So that you can shoot some bad guys, of course.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://goldraven.org/images/cropped-JacalsHero01-1024x614.png" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;Jacals is all about shooting bad guys, and that much &lt;strong&gt;is&lt;/strong&gt; available in this first demo. The future plans are to add variety in &lt;em&gt;how&lt;/em&gt; you shoot bad guys, and to set a distinctive style.&lt;/p&gt;</description></item><item><title>About</title><link>https://goldraven.org/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/about/</guid><description>&lt;h2 id="goldraven"&gt;Goldraven&lt;/h2&gt;&#10;&lt;p&gt;&lt;img src="https://goldraven.org/images/RavenLogo.png" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;The business started in January 2020, like most, because I wanted to make some money doing what I love to do. In the long term, I en&lt;strong&gt;vision&lt;/strong&gt; a popular, profitable, branded series of Indie games that are known for unique gameplay, humor, and strategy. The &lt;strong&gt;mission&lt;/strong&gt; is to secure that vision by providing a single, scalable flagship product supported by smaller, low-scope standalones.&lt;/p&gt;&#10;&lt;h2 id="charlie"&gt;Charlie&lt;/h2&gt;&#10;&lt;p&gt;I’ve been coding and playing games all my life. I started in 1980, by telling my mother I could help her do taxes using an Apple II (she owned an H&amp;amp;R Block franchise back when that meant something). She laughed me out of the room, but then hired me later that year to make sense of an accounting package made for an IBM machine. It was about that time I found Avalon Hill and buried myself in a pile of chits for a few years (Squad Leader &amp;amp; ASL, Rail Baron, Civilization…).&lt;/p&gt;</description></item><item><title>Credits</title><link>https://goldraven.org/credits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/credits/</guid><description>&lt;h2 id="here-are-a-few-of-the-fine-people-whose-products-we-use-here"&gt;Here are a few of the fine people whose products we use here:&lt;/h2&gt;&#10;&lt;div class="logos"&gt;&#10; &lt;img src="https://goldraven.org/images/PWLogo.png" alt="PW logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/InvectorLogo.png" alt="Invector logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/ProtoFactorLogo.png" alt="ProtoFactor logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/CogsNGogglesLogo.png" alt="CogsNGoggles logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/SpeedTreeLogo.png" alt="SpeedTree logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/BarkingDogLogo.png" alt="BarkingDog logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/CreepyCatLogo.png" alt="CreepyCat logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/AquariusMaxLogo.png" alt="AquariusMax logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/SlavaLogo.png" alt="Slava logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/CodeRespawnLogo.png" alt="CodeRespawn logo" loading="lazy"&gt;&#10; &lt;img src="https://goldraven.org/images/UnityLogo.png" alt="Unity logo" loading="lazy"&gt;&#10;&lt;/div&gt;</description></item><item><title>Events</title><link>https://goldraven.org/events/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/events/</guid><description>&lt;p&gt;Notable events go here. Like real releases and places I’ll be.&lt;/p&gt;</description></item></channel></rss>