<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on Goldraven</title><link>https://goldraven.org/games/</link><description>Recent content in Games on Goldraven</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://goldraven.org/games/index.xml" rel="self" type="application/rss+xml"/><item><title>J.A.C.A.L.S.</title><link>https://goldraven.org/jacals/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/jacals/</guid><description>&lt;h2 id="jacals-is-not-the-next-great-mindblowing-sequel-from-a-pretentious-aaa-multinational"&gt;JACALS is not the next great mindblowing sequel from a pretentious AAA multinational.&lt;/h2&gt;&#10;&lt;p&gt;&lt;img src="https://goldraven.org/images/jacals.png" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;It is &lt;strong&gt;not&lt;/strong&gt; the result of years of work by a hundred people at a dozen different subcontractors grinding along trying to make enough money to be able to try out their own ideas on the &lt;em&gt;next&lt;/em&gt; project.&lt;/p&gt;&#10;&lt;p&gt;It &lt;strong&gt;is&lt;/strong&gt; Just Another Cheap-A## Little Shooter that I’ve been working on in my spare time.  It doesn’t really even have the basics yet; its a playable demo that’s good for relieving stress by shooting lots of bad guys.  The gore, the non-braindead AI, even the save system and career mode will all come later.  I like it enough to want to work on it full time, and I hope you like it enough to play it over and over and watch it improve as you do.&lt;/p&gt;</description></item><item><title>Wander</title><link>https://goldraven.org/wander/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/wander/</guid><description>&lt;p&gt;Wander is first person explorer. Not survival, just looking for useful stuff, you know, like you do at the beginning of a 4X game before it gets all hairy and micromanaged. I thought approaching the explore thing from a local perspective instead of the usual top-down strategic overview, might be an interesting take on an old genre.&lt;/p&gt;</description></item><item><title>Stroll</title><link>https://goldraven.org/stroll/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/stroll/</guid><description>&lt;p&gt;Stroll is just a walk in the park. A way to relax and unwind after a hard day shooting bad guys.&lt;/p&gt;</description></item><item><title>GySgt</title><link>https://goldraven.org/gysgt/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/gysgt/</guid><description>&lt;p&gt;GySgt is a minimum effort rail shooter with multiple points of view.&lt;/p&gt;&#10;&lt;h2 id="roadmap"&gt;Roadmap&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Playable on PC&lt;/li&gt;&#10;&lt;li&gt;Verify graphics are playable on a cheap PC (define minimum playable hardware)&lt;/li&gt;&#10;&lt;li&gt;Port to Android phone&lt;/li&gt;&#10;&lt;li&gt;Port to Oculus&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>Target Practice</title><link>https://goldraven.org/target-practice/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://goldraven.org/target-practice/</guid><description>&lt;p&gt;Target practice was my first attempt. It’s only here because I get nostalgic sometimes and wanted to look back at it now and then. It’s a basic third- or first-person shooter (depending on version) and there’s nobody to shoot back, just a bunch of targets. In some levels the targets were right there and the idea was to see how fast you could knock them down; in other levels the challenge was just to find the things.&lt;/p&gt;</description></item></channel></rss>